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Update framework with positional/non-positional changes
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@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
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Button = button;
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}
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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private static string getStringRepresentation(MouseButton button)
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{
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