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Update framework with positional/non-positional changes
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@ -52,8 +52,8 @@ namespace osu.Game.Screens.Select
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/// </summary>
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public Action<BeatmapInfo> SelectionChanged;
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public override bool HandleKeyboardInput => AllowSelection;
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public override bool HandleMouseInput => AllowSelection;
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public override bool HandleNonPositionalInput => AllowSelection;
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public override bool HandlePositionalInput => AllowSelection;
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/// <summary>
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/// Used to avoid firing null selections before the initial beatmaps have been loaded via <see cref="BeatmapSets"/>.
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