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Update framework with positional/non-positional changes
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@ -59,7 +59,7 @@ namespace osu.Game.Screens.Select
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ruleset.ValueChanged += _ => updateDisplay();
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}
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protected override bool BlockPassThroughMouse => false;
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protected override bool BlockPositionalInput => false;
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protected override void PopIn()
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{
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@ -154,7 +154,7 @@ namespace osu.Game.Screens.Select
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RelativeSizeAxes = Axes.Both;
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titleBinding = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title)));
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artistBinding = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist)));
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artistBinding = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist)));
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Children = new Drawable[]
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{
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