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Update framework with positional/non-positional changes
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@ -153,10 +153,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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if (Time.Current < slider.EndTime)
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{
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// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
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// Make sure to use the base version of ReceivePositionalInputAt so that we correctly check the position.
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Tracking = canCurrentlyTrack
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&& lastState != null
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&& ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
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&& ReceivePositionalInputAt(lastState.Mouse.NativeState.Position)
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&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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}
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}
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