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Update framework with positional/non-positional changes
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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};
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}
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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private bool tracking;
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public bool Tracking
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