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Update framework with positional/non-positional changes
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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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}
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, TextureStore textures)
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@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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return false;
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}
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public override bool HandleMouseInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
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public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
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protected override void PopIn()
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{
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