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Implement new difficulty calculator structure
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86
osu.Game/Rulesets/Difficulty/Utils/History.cs
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86
osu.Game/Rulesets/Difficulty/Utils/History.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Difficulty.Utils
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{
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/// <summary>
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/// An indexed stack with Push() only, which disposes items at the bottom after the capacity is full.
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/// Indexing starts at the top of the stack.
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/// </summary>
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public class History<T> : IEnumerable<T>
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{
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public int Count { get; private set; }
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private readonly T[] array;
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private readonly int capacity;
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private int marker; // Marks the position of the most recently added item.
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/// <summary>
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/// Initializes a new instance of the History class that is empty and has the specified capacity.
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/// </summary>
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/// <param name="capacity">The number of items the History can hold.</param>
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public History(int capacity)
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{
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if (capacity < 0)
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throw new ArgumentOutOfRangeException();
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this.capacity = capacity;
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array = new T[capacity];
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marker = capacity; // Set marker to the end of the array, outside of the indexed range by one.
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}
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/// <summary>
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/// The most recently added item is returned at index 0.
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/// </summary>
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public T this[int i]
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{
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get
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{
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if (i < 0 || i > Count - 1)
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throw new IndexOutOfRangeException();
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i += marker;
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if (i > capacity - 1)
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i -= capacity;
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return array[i];
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}
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}
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/// <summary>
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/// Adds the item as the most recent one in the history.
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/// The oldest item is disposed if the history is full.
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/// </summary>
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public void Push(T item) // Overwrite the oldest item instead of shifting every item by one with every addition.
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{
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if (marker == 0)
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marker = capacity - 1;
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else
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--marker;
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array[marker] = item;
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if (Count < capacity)
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++Count;
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}
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/// <summary>
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/// Returns an enumerator which enumerates items in the history starting from the most recently added one.
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/// </summary>
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public IEnumerator<T> GetEnumerator()
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{
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for (int i = marker; i < capacity; ++i)
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yield return array[i];
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if (Count == capacity)
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for (int i = 0; i < marker; ++i)
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yield return array[i];
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}
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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}
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}
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