Implement new difficulty calculator structure

This commit is contained in:
smoogipoo
2019-02-12 16:01:25 +09:00
parent 66a5abe9bb
commit a8faa942a6
22 changed files with 430 additions and 64 deletions

View File

@ -12,7 +12,7 @@ using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
public class CatchLegacyDifficultyCalculator : LegacyDifficultyCalculator
{
/// <summary>
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP.
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
private const double star_scaling_factor = 0.145;
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
public CatchLegacyDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}