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Implement new difficulty calculator structure
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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Catch.UI;
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namespace osu.Game.Rulesets.Catch.Difficulty
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{
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public class CatchDifficultyCalculator : DifficultyCalculator
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public class CatchLegacyDifficultyCalculator : LegacyDifficultyCalculator
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{
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/// <summary>
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/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP.
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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private const double star_scaling_factor = 0.145;
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public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public CatchLegacyDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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