Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo

This commit is contained in:
Dean Herbert
2021-10-01 14:56:42 +09:00
parent 8595eb2d11
commit a92d499d7a
36 changed files with 75 additions and 53 deletions

View File

@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Objects
/// <param name="controlPointInfo">The control points.</param>
/// <param name="difficulty">The difficulty settings to use.</param>
/// <param name="cancellationToken">The cancellation token.</param>
public void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty, CancellationToken cancellationToken = default)
public void ApplyDefaults(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty, CancellationToken cancellationToken = default)
{
ApplyDefaultsToSelf(controlPointInfo, difficulty);
@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Objects
DefaultsApplied?.Invoke(this);
}
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
Kiai = controlPointInfo.EffectPointAt(StartTime + control_point_leniency).KiaiMode;