mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
This commit is contained in:
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <param name="controlPointInfo">The control points.</param>
|
||||
/// <param name="difficulty">The difficulty settings to use.</param>
|
||||
/// <param name="cancellationToken">The cancellation token.</param>
|
||||
public void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty, CancellationToken cancellationToken = default)
|
||||
public void ApplyDefaults(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty, CancellationToken cancellationToken = default)
|
||||
{
|
||||
ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
DefaultsApplied?.Invoke(this);
|
||||
}
|
||||
|
||||
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||
{
|
||||
Kiai = controlPointInfo.EffectPointAt(StartTime + control_point_leniency).KiaiMode;
|
||||
|
||||
|
Reference in New Issue
Block a user