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Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
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@ -290,7 +290,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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public IEnumerable<CaughtObject> CaughtObjects => this.ChildrenOfType<CaughtObject>();
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public TestCatcher(DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty)
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public TestCatcher(DroppedObjectContainer droppedObjectTarget, IBeatmapDifficultyInfo difficulty)
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: base(droppedObjectTarget, difficulty)
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{
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}
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@ -298,7 +298,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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public class TestKiaiFruit : Fruit
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{
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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