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Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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private ScheduledDelegate addManyFruit;
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private BeatmapDifficulty beatmapDifficulty;
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private IBeatmapDifficultyInfo beatmapDifficulty;
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public TestSceneCatcherArea()
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{
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@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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private class TestCatcherArea : CatcherArea
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{
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public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
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public TestCatcherArea(IBeatmapDifficultyInfo beatmapDifficulty)
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{
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var droppedObjectContainer = new DroppedObjectContainer();
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Add(droppedObjectContainer);
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