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Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
This commit is contained in:
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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public class CheckTooShortSpinnersTest
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{
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private CheckTooShortSpinners check;
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private BeatmapDifficulty difficulty;
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private IBeatmapDifficultyInfo difficulty;
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[SetUp]
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public void Setup()
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@ -81,12 +81,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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assertTooShort(new List<HitObject> { spinnerHighOd }, difficultyHighOd);
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}
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private void assertOk(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
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private void assertOk(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
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{
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Assert.That(check.Run(getContext(hitObjects, beatmapDifficulty)), Is.Empty);
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}
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private void assertVeryShort(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
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private void assertVeryShort(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
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{
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var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateVeryShort);
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}
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private void assertTooShort(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
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private void assertTooShort(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
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{
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var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
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@ -102,12 +102,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateTooShort);
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}
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private BeatmapVerifierContext getContext(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
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private BeatmapVerifierContext getContext(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
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{
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var beatmap = new Beatmap<HitObject>
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{
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HitObjects = hitObjects,
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BeatmapInfo = new BeatmapInfo { BaseDifficulty = beatmapDifficulty }
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BeatmapInfo = new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty(beatmapDifficulty) }
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};
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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