Rename SkinnableTargetContainer to SkinComponentsContainer

Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
This commit is contained in:
Dean Herbert
2023-02-15 18:31:55 +09:00
parent b1cf6d83d8
commit a92e42bb84
17 changed files with 77 additions and 68 deletions

View File

@ -45,13 +45,13 @@ namespace osu.Game.Tests.Visual
private void addResetTargetsStep()
{
AddStep("reset targets", () => this.ChildrenOfType<SkinnableTargetContainer>().ForEach(t =>
AddStep("reset targets", () => this.ChildrenOfType<SkinComponentsContainer>().ForEach(t =>
{
LegacySkin.ResetDrawableTarget(t);
t.Reload();
}));
AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinnableTargetContainer>().All(t => t.ComponentsLoaded));
AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinComponentsContainer>().All(t => t.ComponentsLoaded));
}
public partial class SkinProvidingPlayer : TestPlayer