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Rename SkinnableTargetContainer
to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type. This will potentially be useful once we bring in per-ruleset targets.
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@ -45,13 +45,13 @@ namespace osu.Game.Tests.Visual
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private void addResetTargetsStep()
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{
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AddStep("reset targets", () => this.ChildrenOfType<SkinnableTargetContainer>().ForEach(t =>
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AddStep("reset targets", () => this.ChildrenOfType<SkinComponentsContainer>().ForEach(t =>
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{
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LegacySkin.ResetDrawableTarget(t);
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t.Reload();
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}));
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AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinnableTargetContainer>().All(t => t.ComponentsLoaded));
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AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinComponentsContainer>().All(t => t.ComponentsLoaded));
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}
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public partial class SkinProvidingPlayer : TestPlayer
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