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Rename SkinnableTargetContainer
to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type. This will potentially be useful once we bring in per-ruleset targets.
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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if (withModifiedSkin)
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{
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AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
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AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
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AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
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AddStep("exit player", () => Player.Exit());
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CreateTest();
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}
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