Remove GlobalHotkeys

This commit is contained in:
Dean Herbert
2017-08-10 19:52:45 +09:00
parent 641b3bd27e
commit a93a92a2bb
6 changed files with 51 additions and 56 deletions

View File

@ -1,23 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Input
{
public enum GlobalAction
{
[Description("Toggle chat overlay")]
ToggleChat,
[Description("Toggle social overlay")]
ToggleSocial,
[Description("Reset input settings")]
ResetInputSettings,
[Description("Toggle toolbar")]
ToggleToolbar,
[Description("Toggle settings")]
ToggleSettings,
[Description("Toggle osu!direct")]
ToggleDirect,
}
}

View File

@ -3,11 +3,23 @@
using OpenTK.Input;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input;
namespace osu.Game.Input
{
public class GlobalActionMappingInputManager : ActionMappingInputManager<GlobalAction>
{
private readonly Drawable handler;
public GlobalActionMappingInputManager(OsuGameBase game)
{
if (game is IHandleActions<GlobalAction>)
handler = game;
}
protected override IDictionary<KeyCombination, GlobalAction> CreateDefaultMappings() => new Dictionary<KeyCombination, GlobalAction>
{
{ Key.F8, GlobalAction.ToggleChat },
@ -17,5 +29,39 @@ namespace osu.Game.Input
{ new[] { Key.LControl, Key.O }, GlobalAction.ToggleSettings },
{ new[] { Key.LControl, Key.D }, GlobalAction.ToggleDirect },
};
protected override bool PropagateKeyDown(IEnumerable<Drawable> drawables, InputState state, KeyDownEventArgs args)
{
if (handler != null)
drawables = new[] { handler }.Concat(drawables);
// always handle ourselves before all children.
return base.PropagateKeyDown(drawables, state, args);
}
protected override bool PropagateKeyUp(IEnumerable<Drawable> drawables, InputState state, KeyUpEventArgs args)
{
if (handler != null)
drawables = new[] { handler }.Concat(drawables);
// always handle ourselves before all children.
return base.PropagateKeyUp(drawables, state, args);
}
}
public enum GlobalAction
{
[Description("Toggle chat overlay")]
ToggleChat,
[Description("Toggle social overlay")]
ToggleSocial,
[Description("Reset input settings")]
ResetInputSettings,
[Description("Toggle toolbar")]
ToggleToolbar,
[Description("Toggle settings")]
ToggleSettings,
[Description("Toggle osu!direct")]
ToggleDirect,
}
}

View File

@ -1,24 +0,0 @@
using System;
using osu.Framework.Graphics;
namespace osu.Game.Input
{
/// <summary>
/// A simple placeholder container which allows handling keyboard input at a higher level than otherwise possible.
/// </summary>
public class GlobalHotkeys : Drawable, IHandleActions<GlobalAction>
{
public Func<GlobalAction, bool> Handler;
public override bool HandleInput => true;
public GlobalHotkeys()
{
RelativeSizeAxes = Axes.Both;
}
public bool OnPressed(GlobalAction action) => Handler(action);
public bool OnReleased(GlobalAction action) => false;
}
}