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Add loading spinner when loading first run screens
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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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@ -68,6 +69,9 @@ namespace osu.Game.Overlays
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private Container content = null!;
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private Container content = null!;
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private LoadingSpinner loading = null!;
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private ScheduledDelegate? loadingShowDelegate;
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public FirstRunSetupOverlay()
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public FirstRunSetupOverlay()
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: base(OverlayColourScheme.Purple)
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: base(OverlayColourScheme.Purple)
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{
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{
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@ -115,6 +119,7 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = ColourProvider.Background6,
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Colour = ColourProvider.Background6,
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},
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},
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loading = new LoadingSpinner(),
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -310,7 +315,16 @@ namespace osu.Game.Overlays
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if (currentStepIndex < steps.Length)
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if (currentStepIndex < steps.Length)
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{
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{
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stack.Push((Screen)Activator.CreateInstance(steps[currentStepIndex.Value]));
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var nextScreen = (Screen)Activator.CreateInstance(steps[currentStepIndex.Value]);
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loadingShowDelegate = Scheduler.AddDelayed(() => loading.Show(), 200);
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nextScreen.OnLoadComplete += _ =>
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{
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loadingShowDelegate?.Cancel();
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loading.Hide();
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};
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stack.Push(nextScreen);
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}
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}
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else
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else
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{
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{
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