Initial conversion of taiko to use ScrollingPlayfield.

This commit is contained in:
smoogipooo
2017-08-08 16:01:18 +09:00
parent 8585561557
commit a95ee7494f
11 changed files with 41 additions and 123 deletions

View File

@ -8,16 +8,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class ElongatedCirclePiece : CirclePiece
{
/// <summary>
/// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing playfield container.
/// </summary>
public Func<float> PlayfieldLengthReference;
/// <summary>
/// The length of this piece as a multiple of the value returned by <see cref="PlayfieldLengthReference"/>
/// </summary>
public float Length;
public ElongatedCirclePiece()
{
RelativeSizeAxes = Axes.Y;
@ -35,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
Right = padding,
};
Width = (PlayfieldLengthReference?.Invoke() ?? 0) * Length + DrawHeight;
Width = Parent.DrawSize.X + DrawHeight;
}
}
}