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Replace "end glow" terminology with "hyper-dash after-image"
Because the is "end glow" is when a hyper-dash is *started*, the name was confusing. The "after-image" was already used in the code as a synonym of "end glow" inconsistently.
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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Catch.UI
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comboDisplay.X = Catcher.X;
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if (!lastHyperDashState && Catcher.HyperDashing && Time.Elapsed > 0)
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catcherTrails.DisplayEndGlow(Catcher.CurrentState, Catcher.X, Catcher.BodyScale);
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catcherTrails.DisplayHyperDashAfterImage(Catcher.CurrentState, Catcher.X, Catcher.BodyScale);
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if (Catcher.Dashing || Catcher.HyperDashing)
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{
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