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Replace "end glow" terminology with "hyper-dash after-image"
Because the is "end glow" is when a hyper-dash is *started*, the name was confusing. The "after-image" was already used in the code as a synonym of "end glow" inconsistently.
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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[Test]
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public void TestCustomEndGlowColour()
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public void TestCustomAfterImageColour()
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{
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var skin = new TestSkin
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{
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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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[Test]
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public void TestCustomEndGlowColourPriority()
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public void TestCustomAfterImageColourPriority()
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{
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var skin = new TestSkin
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{
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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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checkHyperDashFruitColour(skin, skin.HyperDashColour);
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}
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private void checkHyperDashCatcherColour(ISkin skin, Color4 expectedCatcherColour, Color4? expectedEndGlowColour = null)
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private void checkHyperDashCatcherColour(ISkin skin, Color4 expectedCatcherColour, Color4? expectedAfterImageColour = null)
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{
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CatcherTrailDisplay trails = null;
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Catcher catcher = null;
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@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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AddUntilStep("catcher colour is correct", () => catcher.Colour == expectedCatcherColour);
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AddAssert("catcher trails colours are correct", () => trails.HyperDashTrailsColour == expectedCatcherColour);
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AddAssert("catcher end-glow colours are correct", () => trails.EndGlowSpritesColour == (expectedEndGlowColour ?? expectedCatcherColour));
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AddAssert("catcher after-image colours are correct", () => trails.HyperDashAfterImageColour == (expectedAfterImageColour ?? expectedCatcherColour));
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AddStep("finish hyper-dashing", () =>
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{
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