Split slider samples into head + tail + repeats + body (the original HitObject.Samples).

This commit is contained in:
smoogipooo
2017-04-21 18:49:49 +09:00
parent a7afde02bf
commit a999c42d8a
10 changed files with 54 additions and 16 deletions

View File

@ -24,6 +24,10 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// The samples to be played when this hit object is hit.
/// <para>
/// In the case of <see cref="CurvedHitObject"/> types, this is the sample of the curve body
/// and can be treated as the default samples for the hit object.
/// </para>
/// </summary>
public List<SampleInfo> Samples = new List<SampleInfo>();
@ -40,12 +44,16 @@ namespace osu.Game.Rulesets.Objects
ControlPoint samplePoint = overridePoint ?? timingPoint;
// Initialize first sample
foreach (SampleInfo sample in Samples)
initializeSampleInfo(sample, samplePoint);
Samples.ForEach(s => initializeSampleInfo(s, samplePoint));
// Initialize any repeat samples
var repeatData = this as IHasRepeats;
repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => initializeSampleInfo(s, samplePoint)));
// Initialize any curved object samples
var curvedObject = this as CurvedHitObject;
curvedObject?.HeadSamples.ForEach(s => initializeSampleInfo(s, samplePoint));
curvedObject?.TailSamples.ForEach(s => initializeSampleInfo(s, samplePoint));
}
private void initializeSampleInfo(SampleInfo sample, ControlPoint controlPoint)