From a9b4106075614da8a60eae0afa3f30b85f7bf53d Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 8 Nov 2019 16:19:43 +0900 Subject: [PATCH] Remove unnecessary (for now) scheduling --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 592cddeff6..9c72a1a220 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -128,15 +128,13 @@ namespace osu.Game.Rulesets.Objects.Drawables } samplesBindable = HitObject.SamplesBindable.GetBoundCopy(); - samplesBindable.ItemsAdded += _ => scheduleLoadSamples(); - samplesBindable.ItemsRemoved += _ => scheduleLoadSamples(); + samplesBindable.ItemsAdded += _ => loadSamples(); + samplesBindable.ItemsRemoved += _ => loadSamples(); updateState(ArmedState.Idle, true); onDefaultsApplied(); } - private void scheduleLoadSamples() => Scheduler.AddOnce(loadSamples); - private void loadSamples() { var samples = GetSamples().ToArray();