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General refactoring (no more casts :D).
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@ -75,8 +75,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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if (Time.Current < HitObject.StartTime) return;
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var j = (OsuJudgementInfo)Judgement;
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disc.ScaleTo(Interpolation.ValueAt(Math.Sqrt(Progress), scaleToCircle, Vector2.One, 0, 1), 100);
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if (Progress >= 1)
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@ -86,24 +84,24 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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if (Progress >= 1)
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{
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j.Score = OsuScoreResult.Hit300;
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j.Result = HitResult.Hit;
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Judgement.Score = OsuScoreResult.Hit300;
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Judgement.Result = HitResult.Hit;
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}
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else if (Progress > .9)
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{
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j.Score = OsuScoreResult.Hit100;
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j.Result = HitResult.Hit;
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Judgement.Score = OsuScoreResult.Hit100;
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Judgement.Result = HitResult.Hit;
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}
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else if (Progress > .75)
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{
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j.Score = OsuScoreResult.Hit50;
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j.Result = HitResult.Hit;
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Judgement.Score = OsuScoreResult.Hit50;
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Judgement.Result = HitResult.Hit;
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}
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else
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{
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j.Score = OsuScoreResult.Miss;
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Judgement.Score = OsuScoreResult.Miss;
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if (Time.Current >= HitObject.EndTime)
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j.Result = HitResult.Miss;
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Judgement.Result = HitResult.Miss;
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}
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}
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}
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