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Add test coverage of fail scenario
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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@ -44,6 +43,36 @@ namespace osu.Game.Tests.Editing
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Assert.That(stateChangedFired, Is.EqualTo(2));
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Assert.That(stateChangedFired, Is.EqualTo(2));
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}
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}
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[Test]
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public void TestApplyThenUndoThenApplySameChange()
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{
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var (handler, beatmap) = createChangeHandler();
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Assert.That(handler.CanUndo.Value, Is.False);
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Assert.That(handler.CanRedo.Value, Is.False);
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string originalHash = handler.CurrentStateHash;
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addArbitraryChange(beatmap);
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handler.SaveState();
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Assert.That(handler.CanUndo.Value, Is.True);
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Assert.That(handler.CanRedo.Value, Is.False);
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Assert.That(stateChangedFired, Is.EqualTo(1));
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string hash = handler.CurrentStateHash;
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// save a save without making any changes
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handler.RestoreState(-1);
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Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
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Assert.That(stateChangedFired, Is.EqualTo(2));
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addArbitraryChange(beatmap);
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handler.SaveState();
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Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
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}
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[Test]
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[Test]
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public void TestSaveSameStateDoesNotSave()
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public void TestSaveSameStateDoesNotSave()
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{
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{
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@ -139,7 +168,7 @@ namespace osu.Game.Tests.Editing
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private void addArbitraryChange(EditorBeatmap beatmap)
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private void addArbitraryChange(EditorBeatmap beatmap)
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{
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{
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beatmap.Add(new HitCircle { StartTime = RNG.Next(0, 100000) });
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beatmap.Add(new HitCircle { StartTime = 2760 });
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}
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}
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}
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}
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}
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}
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