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Factor out pooling logic from Playfield
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@ -21,6 +21,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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using osu.Game.Rulesets.Objects.Pooling;
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namespace osu.Game.Rulesets.UI
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{
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@ -94,6 +95,8 @@ namespace osu.Game.Rulesets.UI
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[Resolved(CanBeNull = true)]
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private IReadOnlyList<Mod> mods { get; set; }
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private readonly HitObjectEntryManager entryManager;
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/// <summary>
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/// Creates a new <see cref="Playfield"/>.
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/// </summary>
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@ -108,6 +111,10 @@ namespace osu.Game.Rulesets.UI
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h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o);
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h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o);
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}));
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entryManager = new HitObjectEntryManager(CreateLifetimeEntry);
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entryManager.OnEntryAdded += onEntryAdded;
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entryManager.OnEntryRemoved += onEntryRemoved;
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}
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[BackgroundDependencyLoader]
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@ -171,6 +178,7 @@ namespace osu.Game.Rulesets.UI
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/// <param name="hitObject">The added <see cref="HitObject"/>.</param>
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protected virtual void OnHitObjectAdded(HitObject hitObject)
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{
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preloadSamples(hitObject);
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}
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/// <summary>
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@ -263,13 +271,7 @@ namespace osu.Game.Rulesets.UI
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/// <param name="hitObject"></param>
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public virtual void Add(HitObject hitObject)
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{
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var entry = CreateLifetimeEntry(hitObject);
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lifetimeEntryMap[entry.HitObject] = entry;
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preloadSamples(hitObject);
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HitObjectContainer.Add(entry);
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OnHitObjectAdded(entry.HitObject);
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entryManager.Add(hitObject, null);
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}
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private void preloadSamples(HitObject hitObject)
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@ -292,14 +294,23 @@ namespace osu.Game.Rulesets.UI
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/// <returns>Whether the <see cref="HitObject"/> was successfully removed.</returns>
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public virtual bool Remove(HitObject hitObject)
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{
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if (lifetimeEntryMap.Remove(hitObject, out var entry))
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{
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HitObjectContainer.Remove(entry);
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OnHitObjectRemoved(hitObject);
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return true;
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}
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return entryManager.Remove(hitObject) || nestedPlayfields.Any(p => p.Remove(hitObject));
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}
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return nestedPlayfields.Any(p => p.Remove(hitObject));
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private void onEntryAdded(HitObjectLifetimeEntry entry, [CanBeNull] HitObject parentHitObject)
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{
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if (parentHitObject != null) return;
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HitObjectContainer.Add(entry);
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OnHitObjectAdded(entry.HitObject);
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}
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private void onEntryRemoved(HitObjectLifetimeEntry entry, [CanBeNull] HitObject parentHitObject)
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{
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if (parentHitObject != null) return;
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HitObjectContainer.Remove(entry);
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OnHitObjectRemoved(entry.HitObject);
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}
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/// <summary>
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@ -366,8 +377,8 @@ namespace osu.Game.Rulesets.UI
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}
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}
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if (!lifetimeEntryMap.TryGetValue(hitObject, out var entry))
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lifetimeEntryMap[hitObject] = entry = CreateLifetimeEntry(hitObject);
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if (!entryManager.TryGet(hitObject, out var entry))
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entry = entryManager.Add(hitObject, parent?.HitObject);
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dho.ParentHitObject = parent;
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dho.Apply(entry);
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@ -442,8 +453,6 @@ namespace osu.Game.Rulesets.UI
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/// </remarks>
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internal event Action<HitObject> HitObjectUsageFinished;
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private readonly Dictionary<HitObject, HitObjectLifetimeEntry> lifetimeEntryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
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/// <summary>
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/// Sets whether to keep a given <see cref="HitObject"/> always alive within this or any nested <see cref="Playfield"/>.
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/// </summary>
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@ -451,7 +460,7 @@ namespace osu.Game.Rulesets.UI
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/// <param name="keepAlive">Whether to keep <paramref name="hitObject"/> always alive.</param>
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internal void SetKeepAlive(HitObject hitObject, bool keepAlive)
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{
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if (lifetimeEntryMap.TryGetValue(hitObject, out var entry))
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if (entryManager.TryGet(hitObject, out var entry))
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{
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entry.KeepAlive = keepAlive;
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return;
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@ -466,7 +475,7 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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internal void KeepAllAlive()
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{
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foreach (var (_, entry) in lifetimeEntryMap)
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foreach (var entry in entryManager.AllEntries)
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entry.KeepAlive = true;
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foreach (var p in nestedPlayfields)
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