diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs index 6326c3a044..1d35393de0 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs @@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Taiko.Replays TaikoHitObject nextHitObject = i < Beatmap.HitObjects.Count - 1 ? Beatmap.HitObjects[i + 1] : null; - bool canDelayKeyUp = nextHitObject != null && nextHitObject.StartTime > endTime + KEY_UP_DELAY; + bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY; if (canDelayKeyUp) Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));