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Review Changes
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@ -143,7 +143,7 @@ namespace osu.Game.Screens.Menu
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StartValue = -10,
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EndValue = 10,
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StartTime = startTime,
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EndTime = startTime + (duration * 2),
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.InOutSine,
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LoopCount = -1,
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LoopDelay = duration * 2
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@ -176,7 +176,7 @@ namespace osu.Game.Screens.Menu
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StartValue = new Vector2(0, -10),
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EndValue = Vector2.Zero,
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StartTime = startTime + duration,
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EndTime = startTime + (duration * 2),
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.In,
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LoopCount = -1,
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LoopDelay = duration
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@ -187,7 +187,7 @@ namespace osu.Game.Screens.Menu
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StartValue = Vector2.One,
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EndValue = new Vector2(1, 0.9f),
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StartTime = startTime + duration,
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EndTime = startTime + (duration * 2),
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.In,
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LoopCount = -1,
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LoopDelay = duration
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@ -197,8 +197,8 @@ namespace osu.Game.Screens.Menu
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{
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StartValue = 10,
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EndValue = -10,
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StartTime = startTime + (duration * 2),
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EndTime = startTime + (duration * 4),
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StartTime = startTime + duration * 2,
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EndTime = startTime + duration * 4,
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Easing = EasingTypes.InOutSine,
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LoopCount = -1,
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LoopDelay = duration * 2
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@ -282,10 +282,7 @@ namespace osu.Game.Screens.Menu
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public ButtonState State
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{
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get
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{
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return state;
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}
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get{ return state; }
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set
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{
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@ -231,7 +231,7 @@ namespace osu.Game.Screens.Menu
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if (beatIndex < 0) return;
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logoBeatContainer.ScaleTo(1 - (0.02f * amplitudeAdjust), beat_in_time, EasingTypes.Out);
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logoBeatContainer.ScaleTo(1 - 0.02f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
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using (logoBeatContainer.BeginDelayedSequence(beat_in_time))
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logoBeatContainer.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
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@ -240,7 +240,7 @@ namespace osu.Game.Screens.Menu
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ripple.ScaleTo(logoAmplitudeContainer.Scale);
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ripple.Alpha = 0.15f * amplitudeAdjust;
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ripple.ScaleTo(logoAmplitudeContainer.Scale * (1 + (0.04f * amplitudeAdjust)), beatLength, EasingTypes.OutQuint);
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ripple.ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, EasingTypes.OutQuint);
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ripple.FadeOut(beatLength, EasingTypes.OutQuint);
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if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f)
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