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Add logging for various cases of SongSelect.FinaliseSelection
being aborted
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@ -360,7 +360,10 @@ namespace osu.Game.Screens.Select
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{
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// This is very important as we have not yet bound to screen-level bindables before the carousel load is completed.
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if (!Carousel.BeatmapSetsLoaded)
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{
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Logger.Log($"{nameof(FinaliseSelection)} aborted as carousel beatmaps are not yet loaded");
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return;
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}
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if (ruleset != null)
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Ruleset.Value = ruleset;
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