Merge branch 'master' into limit-game-access

Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs
	osu.Game/GameModes/Menu/ButtonSystem.cs
	osu.Game/Online/Chat/Display/ChatLine.cs
	osu.Game/OsuGame.cs
	osu.Game/Overlays/ToolbarButton.cs
This commit is contained in:
Dean Herbert
2016-10-12 20:05:46 +09:00
20 changed files with 908 additions and 558 deletions

View File

@ -5,7 +5,6 @@ using OpenTK;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Threading;
using osu.Game;
using osu.Game.Online.API;
@ -15,7 +14,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Online.Chat.Display.osu.Online.Social;
using osu.Game.Online.Chat.Display;
using osu.Framework;
namespace osu.Desktop.Tests
@ -27,14 +26,13 @@ namespace osu.Desktop.Tests
public override string Name => @"Chat";
public override string Description => @"Testing API polling";
private List<Channel> channels = new List<Channel>();
private FlowContainer flow;
FlowContainer flow;
private Scheduler scheduler = new Scheduler();
private APIAccess api;
private long? lastMessageId;
private ChannelDisplay channelDisplay;
public override void Load(BaseGame game)
{
@ -47,28 +45,10 @@ namespace osu.Desktop.Tests
{
base.Reset();
lastMessageId = null;
if (api.State != APIAccess.APIState.Online)
api.OnStateChange += delegate { initializeChannels(); };
else
initializeChannels();
Add(new ScrollContainer()
{
Size = new Vector2(1, 0.5f),
Children = new Drawable[]
{
flow = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
RelativeSizeAxes = Axes.X,
LayoutDuration = 100,
LayoutEasing = EasingTypes.Out,
Spacing = new Vector2(1, 1)
}
}
});
}
protected override void Update()
@ -77,60 +57,87 @@ namespace osu.Desktop.Tests
base.Update();
}
private long? lastMessageId;
List<Channel> careChannels;
private void initializeChannels()
{
careChannels = new List<Channel>();
if (api.State != APIAccess.APIState.Online)
return;
Add(flow = new FlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FlowDirection.VerticalOnly
});
SpriteText loading;
Add(loading = new SpriteText
{
Text = @"Loading available channels...",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 40,
});
messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
this.channels = channels;
messageRequest = scheduler.AddDelayed(requestNewMessages, 1000, true);
Scheduler.Add(delegate
{
loading.FadeOut(100);
});
addChannel(channels.Find(c => c.Name == @"#osu"));
addChannel(channels.Find(c => c.Name == @"#lobby"));
addChannel(channels.Find(c => c.Name == @"#english"));
messageRequest = scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
};
api.Queue(req);
}
private void requestNewMessages()
private void addChannel(Channel channel)
{
messageRequest.Wait();
flow.Add(channelDisplay = new ChannelDisplay(channel)
{
Size = new Vector2(1, 0.3f)
});
Channel channel = channels.Find(c => c.Name == "#osu");
careChannels.Add(channel);
}
GetMessagesRequest gm = new GetMessagesRequest(new List<Channel> { channel }, lastMessageId);
gm.Success += delegate (List<Message> messages)
GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api)
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
foreach (Message m in messages)
{
//m.LineWidth = this.Size.X; //this is kinda ugly.
//m.Drawable.Depth = m.Id;
//m.Drawable.FadeInFromZero(800);
//flow.Add(m.Drawable);
//if (osu.Messages.Count > 50)
//{
// osu.Messages[0].Drawable.Expire();
// osu.Messages.RemoveAt(0);
//}
flow.Add(new ChatLine(m));
channel.Messages.Add(m);
careChannels.Find(c => c.Id == m.ChannelId).AddNewMessages(m);
}
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
Debug.Write("success!");
messageRequest.Continue();
fetchReq = null;
};
gm.Failure += delegate
fetchReq.Failure += delegate
{
Debug.Write("failure!");
messageRequest.Continue();
fetchReq = null;
};
api.Queue(gm);
api.Queue(fetchReq);
}
}
}