mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Merge branch 'master' into limit-game-access
Conflicts: osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs osu.Game/GameModes/Menu/ButtonSystem.cs osu.Game/Online/Chat/Display/ChatLine.cs osu.Game/OsuGame.cs osu.Game/Overlays/ToolbarButton.cs
This commit is contained in:
@ -20,7 +20,7 @@ using osu.Framework;
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namespace osu.Game.GameModes.Menu
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{
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public partial class ButtonSystem : Container
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public partial class ButtonSystem : Container, IStateful<MenuState>
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{
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public Action OnEdit;
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public Action OnExit;
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@ -33,9 +33,10 @@ namespace osu.Game.GameModes.Menu
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private FlowContainerWithOrigin buttonFlow;
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const float button_area_height = 100;
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const float button_width = 140f;
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const float wedge_width = 20;
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//todo: make these non-internal somehow.
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internal const float button_area_height = 100;
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internal const float button_width = 140f;
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internal const float wedge_width = 20;
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public const int EXIT_DELAY = 3000;
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@ -50,15 +51,6 @@ namespace osu.Game.GameModes.Menu
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List<Button> buttonsTopLevel = new List<Button>();
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List<Button> buttonsPlay = new List<Button>();
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public enum MenuState
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{
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Initial,
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TopLevel,
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Play,
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EnteringMode,
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Exit,
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}
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public ButtonSystem()
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{
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RelativeSizeAxes = Axes.Both;
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@ -89,6 +81,7 @@ namespace osu.Game.GameModes.Menu
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},
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buttonFlow = new FlowContainerWithOrigin
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{
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.Centre,
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Spacing = new Vector2(-wedge_width, 0),
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Children = new Drawable[]
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@ -129,16 +122,19 @@ namespace osu.Game.GameModes.Menu
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Key == Key.Escape)
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switch (args.Key)
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{
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if (State == MenuState.Initial)
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return false;
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case Key.Space:
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osuLogo.TriggerClick(state);
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return true;
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case Key.Escape:
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if (State == MenuState.Initial)
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return false;
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State = MenuState.Initial;
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return true;
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State = MenuState.Initial;
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return true;
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}
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osuLogo.TriggerClick(state);
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return true;
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}
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@ -209,10 +205,10 @@ namespace osu.Game.GameModes.Menu
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osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
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foreach (Button b in buttonsTopLevel)
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b.State = Button.ButtonState.Contracted;
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b.State = ButtonState.Contracted;
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foreach (Button b in buttonsPlay)
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b.State = Button.ButtonState.Contracted;
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b.State = ButtonState.Contracted;
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break;
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case MenuState.TopLevel:
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buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
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@ -227,17 +223,17 @@ namespace osu.Game.GameModes.Menu
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buttonArea.Delay(150, true);
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foreach (Button b in buttonsTopLevel)
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b.State = Button.ButtonState.Expanded;
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b.State = ButtonState.Expanded;
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foreach (Button b in buttonsPlay)
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b.State = Button.ButtonState.Contracted;
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b.State = ButtonState.Contracted;
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break;
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case MenuState.Play:
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foreach (Button b in buttonsTopLevel)
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b.State = Button.ButtonState.Exploded;
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b.State = ButtonState.Exploded;
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foreach (Button b in buttonsPlay)
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b.State = Button.ButtonState.Expanded;
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b.State = ButtonState.Expanded;
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break;
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case MenuState.EnteringMode:
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buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
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@ -248,19 +244,19 @@ namespace osu.Game.GameModes.Menu
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settingsButton.ContractStyle = 1;
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foreach (Button b in buttonsTopLevel)
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b.State = Button.ButtonState.Contracted;
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b.State = ButtonState.Contracted;
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foreach (Button b in buttonsPlay)
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b.State = Button.ButtonState.Contracted;
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b.State = ButtonState.Contracted;
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break;
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case MenuState.Exit:
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buttonArea.FadeOut(200);
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foreach (Button b in buttonsTopLevel)
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b.State = Button.ButtonState.Contracted;
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b.State = ButtonState.Contracted;
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foreach (Button b in buttonsPlay)
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b.State = Button.ButtonState.Contracted;
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b.State = ButtonState.Contracted;
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osuLogo.Delay(150);
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@ -270,8 +266,8 @@ namespace osu.Game.GameModes.Menu
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break;
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}
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backButton.State = state == MenuState.Play ? Button.ButtonState.Expanded : Button.ButtonState.Contracted;
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settingsButton.State = state == MenuState.TopLevel ? Button.ButtonState.Expanded : Button.ButtonState.Contracted;
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backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
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settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
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if (lastState == MenuState.Initial)
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buttonArea.DelayReset();
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@ -286,337 +282,14 @@ namespace osu.Game.GameModes.Menu
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iconFacade.Width = osuLogo.SizeForFlow * 0.5f;
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base.Update();
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}
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}
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/// <summary>
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/// A flow container with an origin based on one of its contained drawables.
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/// </summary>
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private class FlowContainerWithOrigin : FlowContainer
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{
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/// <summary>
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/// A target drawable which this flowcontainer should be centered around.
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/// This target MUST be in this FlowContainer's *direct* children.
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/// </summary>
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internal Drawable CentreTarget;
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public override Anchor Origin => Anchor.Custom;
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public override Vector2 OriginPosition
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{
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get
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{
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if (CentreTarget == null)
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return base.OriginPosition;
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return CentreTarget.Position + CentreTarget.Size / 2;
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}
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}
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public FlowContainerWithOrigin()
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{
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Direction = FlowDirection.HorizontalOnly;
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}
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}
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/// <summary>
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/// Button designed specifically for the osu!next main menu.
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/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
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/// </summary>
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private class Button : AutoSizeContainer
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{
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private Container iconText;
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private WedgedBox box;
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private Color4 colour;
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private TextAwesome icon;
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private string internalName;
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private readonly FontAwesome symbol;
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private Action clickAction;
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private readonly float extraWidth;
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private Key triggerKey;
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private string text;
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public override Quad ScreenSpaceInputQuad => box.ScreenSpaceInputQuad;
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public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
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{
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this.internalName = internalName;
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this.symbol = symbol;
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this.colour = colour;
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this.clickAction = clickAction;
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this.extraWidth = extraWidth;
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this.triggerKey = triggerKey;
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this.text = text;
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Alpha = 0;
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Children = new Drawable[]
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{
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box = new WedgedBox(new Vector2(button_width + Math.Abs(extraWidth), button_area_height), wedge_width)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colour,
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Scale = new Vector2(0, 1)
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},
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iconText = new AutoSizeContainer
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{
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Position = new Vector2(extraWidth / 2, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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icon = new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = 30,
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Position = new Vector2(0, 0),
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Icon = symbol
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},
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new SpriteText
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{
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 16,
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Position = new Vector2(0, 35),
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Text = text
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}
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}
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}
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};
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}
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protected override bool OnHover(InputState state)
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{
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if (State != ButtonState.Expanded) return true;
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//if (OsuGame.Instance.IsActive)
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// Game.Audio.PlaySamplePositional($@"menu-{internalName}-hover", @"menuclick");
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box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = 250;
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icon.ClearTransformations();
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icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time + offset;
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icon.RotateTo(10, offset, EasingTypes.InOutSine);
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icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
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icon.Transforms.Add(new TransformRotation(Clock)
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{
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StartValue = -10,
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EndValue = 10,
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StartTime = startTime,
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.InOutSine,
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LoopCount = -1,
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LoopDelay = duration * 2
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});
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icon.Transforms.Add(new TransformPosition(Clock)
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{
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StartValue = Vector2.Zero,
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EndValue = new Vector2(0, -10),
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformScaleVector(Clock)
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{
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StartValue = new Vector2(1, 0.9f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformPosition(Clock)
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{
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StartValue = new Vector2(0, -10),
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EndValue = Vector2.Zero,
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StartTime = startTime + duration,
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.In,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformScaleVector(Clock)
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{
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StartValue = Vector2.One,
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EndValue = new Vector2(1, 0.9f),
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StartTime = startTime + duration,
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.In,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformRotation(Clock)
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{
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StartValue = 10,
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EndValue = -10,
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StartTime = startTime + duration * 2,
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EndTime = startTime + duration * 4,
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Easing = EasingTypes.InOutSine,
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LoopCount = -1,
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LoopDelay = duration * 2
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});
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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icon.ClearTransformations();
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icon.RotateTo(0, 500, EasingTypes.Out);
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icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
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icon.ScaleTo(0.7f, 500, EasingTypes.OutElasticHalf);
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icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
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if (State == ButtonState.Expanded)
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box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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trigger();
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return true;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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base.OnKeyDown(state, args);
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if (triggerKey == args.Key && triggerKey != Key.Unknown)
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{
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trigger();
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return true;
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}
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return false;
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}
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private void trigger()
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{
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//Game.Audio.PlaySamplePositional($@"menu-{internalName}-click", internalName.Contains(@"back") ? @"menuback" : @"menuhit");
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clickAction?.Invoke();
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//box.FlashColour(ColourHelper.Lighten2(colour, 0.7f), 200);
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}
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public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
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protected override void Update()
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{
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iconText.Alpha = MathHelper.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1);
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base.Update();
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}
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public int ContractStyle;
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ButtonState state;
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public ButtonState State
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{
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get { return state; }
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set
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{
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if (state == value)
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return;
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state = value;
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switch (state)
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{
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case ButtonState.Contracted:
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switch (ContractStyle)
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{
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default:
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box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo);
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FadeOut(500);
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break;
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case 1:
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box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine);
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FadeOut(800);
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break;
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}
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break;
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case ButtonState.Expanded:
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const int expand_duration = 500;
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box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
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FadeIn(expand_duration / 6);
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break;
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case ButtonState.Exploded:
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const int explode_duration = 200;
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box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
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FadeOut(explode_duration / 4 * 3);
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break;
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}
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}
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}
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public enum ButtonState
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{
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Contracted,
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Expanded,
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Exploded
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}
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/// <summary>
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/// ________
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/// / /
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/// / /
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/// /_______/
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/// </summary>
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class WedgedBox : Box
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{
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float wedgeWidth;
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public WedgedBox(Vector2 boxSize, float wedgeWidth)
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{
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Size = boxSize;
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this.wedgeWidth = wedgeWidth;
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}
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/// <summary>
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/// Custom DrawQuad used to create the slanted effect.
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/// </summary>
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protected override Quad DrawQuad
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{
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get
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{
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Quad q = base.DrawQuad;
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//Will become infinite if we don't limit its maximum size.
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float wedge = Math.Min(q.Width, wedgeWidth / Scale.X);
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q.TopLeft.X += wedge;
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q.BottomRight.X -= wedge;
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return q;
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}
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}
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}
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}
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internal class MenuVisualisation : Drawable
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{
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}
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public enum MenuState
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{
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Initial,
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TopLevel,
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Play,
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EnteringMode,
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Exit,
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}
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||||
}
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|
Reference in New Issue
Block a user