Merge pull request #8818 from smoogipoo/fix-beatmap-encoder

Fix beatmap encoder by enabling untested test cases
This commit is contained in:
Dean Herbert
2020-04-22 13:03:56 +09:00
committed by GitHub
5 changed files with 163 additions and 51 deletions

View File

@ -1,14 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats
@ -16,39 +25,91 @@ namespace osu.Game.Tests.Beatmaps.Formats
[TestFixture]
public class LegacyBeatmapEncoderTest
{
private const string normal = "Soleily - Renatus (Gamu) [Insane].osu";
private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu"));
[TestCaseSource(nameof(allBeatmaps))]
public void TestDecodeEncodedBeatmap(string name)
public void TestBeatmap(string name)
{
var decoded = decode(normal, out var encoded);
var decoded = decode(name, out var encoded);
sort(decoded);
sort(encoded);
Assert.That(decoded.HitObjects.Count, Is.EqualTo(encoded.HitObjects.Count));
Assert.That(encoded.Serialize(), Is.EqualTo(decoded.Serialize()));
}
private Beatmap decode(string filename, out Beatmap encoded)
private void sort(IBeatmap beatmap)
{
using (var stream = TestResources.OpenResource(filename))
// Sort control points to ensure a sane ordering, as they may be parsed in different orders. This works because each group contains only uniquely-typed control points.
foreach (var g in beatmap.ControlPointInfo.Groups)
{
ArrayList.Adapter((IList)g.ControlPoints).Sort(
Comparer<ControlPoint>.Create((c1, c2) => string.Compare(c1.GetType().ToString(), c2.GetType().ToString(), StringComparison.Ordinal)));
}
}
private IBeatmap decode(string filename, out IBeatmap encoded)
{
using (var stream = TestResources.GetStore().GetStream(filename))
using (var sr = new LineBufferedReader(stream))
{
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr);
var legacyDecoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr));
using (var ms = new MemoryStream())
using (var sw = new StreamWriter(ms))
using (var sr2 = new LineBufferedReader(ms))
using (var sr2 = new LineBufferedReader(ms, true))
{
new LegacyBeatmapEncoder(legacyDecoded).Encode(sw);
sw.Flush();
sw.Flush();
ms.Position = 0;
encoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2);
encoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2));
return legacyDecoded;
}
}
}
private IBeatmap convert(IBeatmap beatmap)
{
switch (beatmap.BeatmapInfo.RulesetID)
{
case 0:
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
break;
case 1:
beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
break;
case 2:
beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
break;
case 3:
beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo;
break;
}
return new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset);
}
private class TestWorkingBeatmap : WorkingBeatmap
{
private readonly IBeatmap beatmap;
public TestWorkingBeatmap(IBeatmap beatmap)
: base(beatmap.BeatmapInfo, null)
{
this.beatmap = beatmap;
}
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetTrack() => throw new NotImplementedException();
}
}
}