Update framework.

This commit is contained in:
Thomas Müller
2017-02-13 08:02:14 +01:00
committed by Dean Herbert
parent 6e0a2ec7da
commit aaaf7163e0
28 changed files with 41 additions and 41 deletions

View File

@ -127,7 +127,7 @@ namespace osu.Game.Screens.Select
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
@ -149,7 +149,7 @@ namespace osu.Game.Screens.Select
new FlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
AutoSizeAxes = Axes.Both,
Children = new []
{

View File

@ -43,7 +43,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Width = 0.4f, // TODO: InnerWidth property or something
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
Children = new Drawable[]
{
searchTextBox = new SearchTextBox { RelativeSizeAxes = Axes.X },
@ -175,7 +175,7 @@ namespace osu.Game.Screens.Select
new FlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
@ -207,7 +207,7 @@ namespace osu.Game.Screens.Select
new FlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
Spacing = new Vector2(10, 0),
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,

View File

@ -94,14 +94,14 @@ namespace osu.Game.Screens.Select
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
Spacing = new Vector2(padding, 0),
Children = new Drawable[]
{
buttons = new FlowContainer
{
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
Spacing = new Vector2(0.2f, 0),
AutoSizeAxes = Axes.Both,
}