Use CMC for all of multiplayer

This commit is contained in:
smoogipoo
2019-02-05 19:00:01 +09:00
parent be51ee4ed5
commit aac371ba6e
38 changed files with 652 additions and 768 deletions

View File

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Drawables;
namespace osu.Game.Screens.Multi.Components
{
public class MultiplayerBackgroundSprite : MultiplayerComposite
{
[BackgroundDependencyLoader]
private void load()
{
UpdateableBeatmapBackgroundSprite sprite;
InternalChild = sprite = CreateBackgroundSprite();
sprite.Beatmap.BindTo(CurrentBeatmap);
}
protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
}
}