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Use CMC for all of multiplayer
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@ -19,6 +19,11 @@ namespace osu.Game.Screens.Multi
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/// </summary>
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IBindableList<Room> Rooms { get; }
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/// <summary>
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/// The currently-active <see cref="Room"/>.
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/// </summary>
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Bindable<Room> CurrentRoom { get; }
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/// <summary>
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/// Creates a new <see cref="Room"/>.
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/// </summary>
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