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https://github.com/osukey/osukey.git
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Use CMC for all of multiplayer
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@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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@ -24,13 +26,12 @@ namespace osu.Game.Screens.Multi.Lounge
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private readonly Action<Screen> pushGameplayScreen;
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private readonly ProcessingOverlay processingOverlay;
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private readonly Bindable<Room> currentRoom = new Bindable<Room>();
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public LoungeSubScreen(Action<Screen> pushGameplayScreen)
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{
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this.pushGameplayScreen = pushGameplayScreen;
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RoomInspector inspector;
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RoomsContainer rooms;
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InternalChildren = new Drawable[]
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{
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Filter = new FilterControl { Depth = -1 },
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@ -54,13 +55,13 @@ namespace osu.Game.Screens.Multi.Lounge
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = rooms = new RoomsContainer { JoinRequested = joinRequested }
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Child = new RoomsContainer { JoinRequested = joinRequested }
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},
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},
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processingOverlay = new ProcessingOverlay { Alpha = 0 }
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}
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},
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inspector = new RoomInspector
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new RoomInspector
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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@ -71,11 +72,15 @@ namespace osu.Game.Screens.Multi.Lounge
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},
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};
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inspector.Room.BindTo(rooms.SelectedRoom);
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Filter.Search.Exit += this.Exit;
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}
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[BackgroundDependencyLoader]
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private void load(IRoomManager roomManager)
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{
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currentRoom.BindTo(roomManager.CurrentRoom);
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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@ -116,7 +121,7 @@ namespace osu.Game.Screens.Multi.Lounge
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processingOverlay.Show();
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Manager?.JoinRoom(room, r =>
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{
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Push(room);
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Open(room);
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processingOverlay.Hide();
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}, _ => processingOverlay.Hide());
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}
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@ -124,13 +129,15 @@ namespace osu.Game.Screens.Multi.Lounge
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/// <summary>
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/// Push a room as a new subscreen.
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/// </summary>
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public void Push(Room room)
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public void Open(Room room)
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{
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// Handles the case where a room is clicked 3 times in quick succession
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if (!this.IsCurrentScreen())
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return;
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this.Push(new MatchSubScreen(room, s => pushGameplayScreen?.Invoke(s)));
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currentRoom.Value = room;
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this.Push(new MatchSubScreen(s => pushGameplayScreen?.Invoke(s)));
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}
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}
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}
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