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Use CMC for all of multiplayer
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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Multi
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private readonly BindableList<Room> rooms = new BindableList<Room>();
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public IBindableList<Room> Rooms => rooms;
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public readonly Bindable<Room> CurrentRoom = new Bindable<Room>();
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public Bindable<Room> CurrentRoom { get; } = new Bindable<Room>();
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[Resolved]
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private APIAccess api { get; set; }
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@ -51,6 +51,8 @@ namespace osu.Game.Screens.Multi
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update(room, result);
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addRoom(room);
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CurrentRoom.Value = room;
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RoomsUpdated?.Invoke();
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onSuccess?.Invoke(room);
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