diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs index b854b6d964..ce988e377f 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs @@ -106,7 +106,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match break; } - bool enableButton = Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value; + bool enableButton = + Room?.State == MultiplayerRoomState.Open + && Client.CurrentMatchPlayingItem.Value?.Expired == false + && !operationInProgress.Value; // When the local user is the host and spectating the match, the "start match" state should be enabled if any users are ready. if (localUser?.State == MultiplayerUserState.Spectating)