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Add blueprint transferral
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@ -276,6 +276,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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}
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/// <summary>
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/// Retrieves an item's blueprint.
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/// </summary>
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/// <param name="item">The item to retrieve the blueprint of.</param>
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/// <returns>The blueprint.</returns>
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protected SelectionBlueprint<T> GetBlueprintFor(T item) => blueprintMap[item];
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#endregion
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#region Selection
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