mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into non-nullable-beatmapset-files
This commit is contained in:
@ -169,6 +169,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
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protected override Track GetBeatmapTrack() => throw new NotImplementedException();
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protected override ISkin GetSkin() => throw new NotImplementedException();
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public override Stream GetStream(string storagePath) => throw new NotImplementedException();
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}
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}
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130
osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs
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130
osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs
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@ -0,0 +1,130 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Lists;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
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{
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private ISkin currentBeatmapSkin;
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[Resolved]
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private SkinManager skinManager { get; set; }
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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protected override bool HasCustomSteps => true;
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[Test]
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public void TestEmptyLegacyBeatmapSkinFallsBack()
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{
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CreateSkinTest(SkinInfo.Default, () => new LegacyBeatmapSkin(new BeatmapInfo(), null, null));
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AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
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}
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protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
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{
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CreateTest(() =>
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{
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AddStep("setup skins", () =>
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{
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skinManager.CurrentSkinInfo.Value = gameCurrentSkin;
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currentBeatmapSkin = getBeatmapSkin();
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});
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});
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}
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protected bool AssertComponentsFromExpectedSource(SkinnableTarget target, ISkin expectedSource)
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{
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var actualComponentsContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target)
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.ChildrenOfType<SkinnableTargetComponentsContainer>().SingleOrDefault();
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if (actualComponentsContainer == null)
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return false;
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var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
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var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new SkinnableTargetComponent(target));
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if (expectedComponentsContainer == null)
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return false;
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var expectedComponentsAdjustmentContainer = new Container
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{
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Position = actualComponentsContainer.Parent.ToSpaceOfOtherDrawable(actualComponentsContainer.DrawPosition, Content),
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Size = actualComponentsContainer.DrawSize,
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Child = expectedComponentsContainer,
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};
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Add(expectedComponentsAdjustmentContainer);
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expectedComponentsAdjustmentContainer.UpdateSubTree();
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var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
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Remove(expectedComponentsAdjustmentContainer);
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return almostEqual(actualInfo, expectedInfo);
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static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
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other != null
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&& info.Type == other.Type
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&& info.Anchor == other.Anchor
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&& info.Origin == other.Origin
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&& Precision.AlmostEquals(info.Position, other.Position)
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&& Precision.AlmostEquals(info.Scale, other.Scale)
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&& Precision.AlmostEquals(info.Rotation, other.Rotation)
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&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
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protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
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private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly ISkin beatmapSkin;
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public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
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: base(beatmap, storyboard, referenceClock, audio)
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{
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this.beatmapSkin = beatmapSkin;
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}
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protected override ISkin GetSkin() => beatmapSkin;
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}
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private class TestOsuRuleset : OsuRuleset
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{
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public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(source);
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private class TestOsuLegacySkinTransformer : OsuLegacySkinTransformer
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{
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public TestOsuLegacySkinTransformer(ISkinSource source)
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: base(source)
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{
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}
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}
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}
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}
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}
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43
osu.Game.Tests/Visual/Online/TestSceneWikiMainPage.cs
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43
osu.Game.Tests/Visual/Online/TestSceneWikiMainPage.cs
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@ -0,0 +1,43 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Wiki;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneWikiMainPage : OsuTestScene
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{
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Orange);
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public TestSceneWikiMainPage()
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{
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Children = new Drawable[]
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{
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new Box
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{
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Colour = overlayColour.Background5,
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RelativeSizeAxes = Axes.Both,
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},
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new BasicScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(20),
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Child = new WikiMainPage
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{
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Markdown = main_page_markdown
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}
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}
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};
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}
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// From https://osu.ppy.sh/api/v2/wiki/en/Main_Page
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private const string main_page_markdown =
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"---\nlayout: main_page\n---\n\n<!-- Do not add any empty lines inside this div. -->\n\n<div class=\"wiki-main-page__blurb\">\nWelcome to the osu! wiki, a project containing a wide range of osu! related information.\n</div>\n\n<div class=\"wiki-main-page__panels\">\n<div class=\"wiki-main-page-panel wiki-main-page-panel--full\">\n\n# Getting started\n\n[Welcome](/wiki/Welcome) • [Installation](/wiki/Installation) • [Registration](/wiki/Registration) • [Help Centre](/wiki/Help_Centre) • [FAQ](/wiki/FAQ)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Game client\n\n[Interface](/wiki/Interface) • [Options](/wiki/Options) • [Visual settings](/wiki/Visual_Settings) • [Shortcut key reference](/wiki/Shortcut_key_reference) • [Configuration file](/wiki/osu!_Program_Files/User_Configuration_File) • [Program files](/wiki/osu!_Program_Files)\n\n[File formats](/wiki/osu!_File_Formats): [.osz](/wiki/osu!_File_Formats/Osz_(file_format)) • [.osk](/wiki/osu!_File_Formats/Osk_(file_format)) • [.osr](/wiki/osu!_File_Formats/Osr_(file_format)) • [.osu](/wiki/osu!_File_Formats/Osu_(file_format)) • [.osb](/wiki/osu!_File_Formats/Osb_(file_format)) • [.db](/wiki/osu!_File_Formats/Db_(file_format))\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Gameplay\n\n[Game modes](/wiki/Game_mode): [osu!](/wiki/Game_mode/osu!) • [osu!taiko](/wiki/Game_mode/osu!taiko) • [osu!catch](/wiki/Game_mode/osu!catch) • [osu!mania](/wiki/Game_mode/osu!mania)\n\n[Beatmap](/wiki/Beatmap) • [Hit object](/wiki/Hit_object) • [Mods](/wiki/Game_modifier) • [Score](/wiki/Score) • [Replay](/wiki/Replay) • [Multi](/wiki/Multi)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# [Beatmap editor](/wiki/Beatmap_Editor)\n\nSections: [Compose](/wiki/Beatmap_Editor/Compose) • [Design](/wiki/Beatmap_Editor/Design) • [Timing](/wiki/Beatmap_Editor/Timing) • [Song setup](/wiki/Beatmap_Editor/Song_Setup)\n\nComponents: [AiMod](/wiki/Beatmap_Editor/AiMod) • [Beat snap divisor](/wiki/Beatmap_Editor/Beat_Snap_Divisor) • [Distance snap](/wiki/Beatmap_Editor/Distance_Snap) • [Menu](/wiki/Beatmap_Editor/Menu) • [SB load](/wiki/Beatmap_Editor/SB_Load) • [Timelines](/wiki/Beatmap_Editor/Timelines)\n\n[Beatmapping](/wiki/Beatmapping) • [Difficulty](/wiki/Beatmap/Difficulty) • [Mapping techniques](/wiki/Mapping_Techniques) • [Storyboarding](/wiki/Storyboarding)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Beatmap submission and ranking\n\n[Submission](/wiki/Submission) • [Modding](/wiki/Modding) • [Ranking procedure](/wiki/Beatmap_ranking_procedure) • [Mappers' Guild](/wiki/Mappers_Guild) • [Project Loved](/wiki/Project_Loved)\n\n[Ranking criteria](/wiki/Ranking_Criteria): [osu!](/wiki/Ranking_Criteria/osu!) • [osu!taiko](/wiki/Ranking_Criteria/osu!taiko) • [osu!catch](/wiki/Ranking_Criteria/osu!catch) • [osu!mania](/wiki/Ranking_Criteria/osu!mania)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# Community\n\n[Tournaments](/wiki/Tournaments) • [Skinning](/wiki/Skinning) • [Projects](/wiki/Projects) • [Guides](/wiki/Guides) • [osu!dev Discord server](/wiki/osu!dev_Discord_server) • [How you can help](/wiki/How_You_Can_Help!) • [Glossary](/wiki/Glossary)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# People\n\n[The Team](/wiki/People/The_Team): [Developers](/wiki/People/The_Team/Developers) • [Global Moderation Team](/wiki/People/The_Team/Global_Moderation_Team) • [Support Team](/wiki/People/The_Team/Support_Team) • [Nomination Assessment Team](/wiki/People/The_Team/Nomination_Assessment_Team) • [Beatmap Nominators](/wiki/People/The_Team/Beatmap_Nominators) • [osu! Alumni](/wiki/People/The_Team/osu!_Alumni) • [Project Loved Team](/wiki/People/The_Team/Project_Loved_Team)\n\nOrganisations: [osu! UCI](/wiki/Organisations/osu!_UCI)\n\n[Community Contributors](/wiki/People/Community_Contributors) • [Users with unique titles](/wiki/People/Users_with_unique_titles)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# For developers\n\n[API](/wiki/osu!api) • [Bot account](/wiki/Bot_account) • [Brand identity guidelines](/wiki/Brand_identity_guidelines)\n\n</div>\n<div class=\"wiki-main-page-panel\">\n\n# About the wiki\n\n[Sitemap](/wiki/Sitemap) • [Contribution guide](/wiki/osu!_wiki_Contribution_Guide) • [Article styling criteria](/wiki/Article_Styling_Criteria) • [News styling criteria](/wiki/News_Styling_Criteria)\n\n</div>\n</div>\n";
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}
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}
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@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
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using osu.Game.IO.Archives;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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@ -52,6 +53,8 @@ namespace osu.Game.Tests
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protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
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protected override ISkin GetSkin() => null;
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public override Stream GetStream(string storagePath) => null;
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protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
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