From ab0ac7a82a541ba790468b5852f9713edeca7e89 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Wed, 6 Mar 2019 18:56:40 +0900 Subject: [PATCH] Pass through timeBeforeLoad instead of hardcoding --- .../Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs index 4740b25ba9..f0af09459f 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs @@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps.Drawables // If the model has changed since the previous unload (or if there was no load), then we can safely use the given content lastModel = Beatmap.Value; return content; - }, 500, 10000); + }, timeBeforeLoad, 10000); } protected override Drawable CreateDrawable(BeatmapInfo model)