mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Make beatmap download buttons inherit BeatmapDownloadTrackingComposite
- Move DownloadTrackingComposite into the online namespace
This commit is contained in:
@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Overlays.Direct;
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using osu.Game.Users;
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@ -19,7 +20,7 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet.Buttons
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{
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public class DownloadButton : DownloadTrackingComposite, IHasTooltip
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public class DownloadButton : BeatmapDownloadTrackingComposite, IHasTooltip
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{
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private readonly bool noVideo;
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@ -13,6 +13,7 @@ using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Overlays.BeatmapSet.Buttons;
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using osu.Game.Overlays.Direct;
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using osuTK;
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@ -21,7 +22,7 @@ using DownloadButton = osu.Game.Overlays.BeatmapSet.Buttons.DownloadButton;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class Header : DownloadTrackingComposite
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public class Header : BeatmapDownloadTrackingComposite
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{
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private const float transition_duration = 200;
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private const float tabs_height = 50;
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16
osu.Game/Overlays/Direct/BeatmapDownloadTrackingComposite.cs
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16
osu.Game/Overlays/Direct/BeatmapDownloadTrackingComposite.cs
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@ -0,0 +1,16 @@
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Online;
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namespace osu.Game.Overlays.Direct
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{
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public abstract class BeatmapDownloadTrackingComposite : DownloadTrackingComposite<BeatmapSetInfo, BeatmapManager>
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{
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public Bindable<BeatmapSetInfo> BeatmapSet => ModelInfo;
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public BeatmapDownloadTrackingComposite(BeatmapSetInfo set = null)
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: base(set)
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{
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}
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}
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}
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@ -9,11 +9,12 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osuTK;
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namespace osu.Game.Overlays.Direct
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{
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public class DownloadButton : DownloadTrackingComposite
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public class DownloadButton : BeatmapDownloadTrackingComposite
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{
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private readonly bool noVideo;
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private readonly SpriteIcon icon;
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@ -7,11 +7,12 @@ using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Direct
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{
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public class DownloadProgressBar : DownloadTrackingComposite
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public class DownloadProgressBar : BeatmapDownloadTrackingComposite
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{
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private readonly ProgressBar progressBar;
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@ -1,13 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Overlays.Direct
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{
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public enum DownloadState
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{
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NotDownloaded,
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Downloading,
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Downloaded,
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LocallyAvailable
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}
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}
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@ -1,133 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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namespace osu.Game.Overlays.Direct
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{
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/// <summary>
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/// A component which tracks a beatmap through potential download/import/deletion.
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/// </summary>
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public abstract class DownloadTrackingComposite : CompositeDrawable
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{
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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private BeatmapManager beatmaps;
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/// <summary>
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/// Holds the current download state of the beatmap, whether is has already been downloaded, is in progress, or is not downloaded.
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/// </summary>
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protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
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protected readonly Bindable<double> Progress = new Bindable<double>();
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protected DownloadTrackingComposite(BeatmapSetInfo beatmapSet = null)
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{
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BeatmapSet.Value = beatmapSet;
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}
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapManager beatmaps)
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{
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this.beatmaps = beatmaps;
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BeatmapSet.BindValueChanged(setInfo =>
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{
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if (setInfo.NewValue == null)
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attachDownload(null);
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else if (beatmaps.GetAllUsableBeatmapSetsEnumerable().Any(s => s.OnlineBeatmapSetID == setInfo.NewValue.OnlineBeatmapSetID))
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State.Value = DownloadState.LocallyAvailable;
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else
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attachDownload(beatmaps.GetExistingDownload(setInfo.NewValue));
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}, true);
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beatmaps.DownloadBegan += download =>
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{
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if (download.Info.OnlineBeatmapSetID == BeatmapSet.Value?.OnlineBeatmapSetID)
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attachDownload(download);
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};
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beatmaps.ItemAdded += setAdded;
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beatmaps.ItemRemoved += setRemoved;
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}
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#region Disposal
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (beatmaps != null)
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{
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beatmaps.DownloadBegan -= attachDownload;
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beatmaps.ItemAdded -= setAdded;
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}
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State.UnbindAll();
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attachDownload(null);
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}
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#endregion
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private ArchiveDownloadModelRequest<BeatmapSetInfo> attachedRequest;
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private void attachDownload(ArchiveDownloadModelRequest<BeatmapSetInfo> request)
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{
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if (attachedRequest != null)
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{
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attachedRequest.Failure -= onRequestFailure;
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attachedRequest.DownloadProgressed -= onRequestProgress;
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attachedRequest.Success -= onRequestSuccess;
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}
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attachedRequest = request;
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if (attachedRequest != null)
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{
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if (attachedRequest.Progress == 1)
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{
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State.Value = DownloadState.Downloaded;
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Progress.Value = 1;
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}
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else
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{
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State.Value = DownloadState.Downloading;
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Progress.Value = attachedRequest.Progress;
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attachedRequest.Failure += onRequestFailure;
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attachedRequest.DownloadProgressed += onRequestProgress;
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attachedRequest.Success += onRequestSuccess;
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}
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}
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else
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{
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State.Value = DownloadState.NotDownloaded;
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}
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}
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private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Downloaded);
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private void onRequestProgress(float progress) => Schedule(() => Progress.Value = progress);
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private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
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private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
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private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
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private void setDownloadStateFromManager(BeatmapSetInfo s, DownloadState state) => Schedule(() =>
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{
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if (s.OnlineBeatmapSetID != BeatmapSet.Value?.OnlineBeatmapSetID)
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return;
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State.Value = state;
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});
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}
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}
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