diff --git a/README.md b/README.md index dba0b2670d..75d61dad4d 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@

- + osu! logo

# osu! @@ -8,6 +8,7 @@ [![GitHub release](https://img.shields.io/github/release/ppy/osu.svg)](https://github.com/ppy/osu/releases/latest) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy) +[![Crowdin](https://d322cqt584bo4o.cloudfront.net/osu-web/localized.svg)](https://crowdin.com/project/osu-web) A free-to-win rhythm game. Rhythm is just a *click* away! @@ -31,7 +32,7 @@ If you are looking to install or test osu! without setting up a development envi **Latest build:** -| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) +| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) | | ------------- | ------------- | ------------- | ------------- | ------------- | - The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets. @@ -104,6 +105,8 @@ When it comes to contributing to the project, the two main things you can do to Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured, with any libraries we are using, or with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as painless as possible. +If you wish to help with localisation efforts, head over to [crowdin](https://crowdin.com/project/osu-web). + For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via PayPal or osu!supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project. ## Licence diff --git a/osu.Android.props b/osu.Android.props index 98dc28d915..b984f528fe 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,7 +51,7 @@ - + diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeeking.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeeking.cs index ff741a8ed5..da28387c4d 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeeking.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeeking.cs @@ -28,6 +28,51 @@ namespace osu.Game.Tests.Visual.Editing return beatmap; } + [Test] + public void TestSeekToFirst() + { + pressAndCheckTime(Key.Z, 2170); + pressAndCheckTime(Key.Z, 0); + pressAndCheckTime(Key.Z, 2170); + + AddAssert("track not running", () => !EditorClock.IsRunning); + } + + [Test] + public void TestRestart() + { + pressAndCheckTime(Key.V, 227170); + + AddAssert("track not running", () => !EditorClock.IsRunning); + + AddStep("press X", () => InputManager.Key(Key.X)); + + AddAssert("track running", () => EditorClock.IsRunning); + AddAssert("time restarted", () => EditorClock.CurrentTime < 100000); + } + + [Test] + public void TestPauseResume() + { + AddAssert("track not running", () => !EditorClock.IsRunning); + + AddStep("press C", () => InputManager.Key(Key.C)); + AddAssert("track running", () => EditorClock.IsRunning); + + AddStep("press C", () => InputManager.Key(Key.C)); + AddAssert("track not running", () => !EditorClock.IsRunning); + } + + [Test] + public void TestSeekToLast() + { + pressAndCheckTime(Key.V, 227170); + pressAndCheckTime(Key.V, 229170); + pressAndCheckTime(Key.V, 227170); + + AddAssert("track not running", () => !EditorClock.IsRunning); + } + [Test] public void TestSnappedSeeking() { diff --git a/osu.Game/Online/Chat/StandAloneChatDisplay.cs b/osu.Game/Online/Chat/StandAloneChatDisplay.cs index df210fcaf8..b7e1bc999b 100644 --- a/osu.Game/Online/Chat/StandAloneChatDisplay.cs +++ b/osu.Game/Online/Chat/StandAloneChatDisplay.cs @@ -155,9 +155,8 @@ namespace osu.Game.Online.Chat { public Func CreateChatLineAction; - protected override ChatLine CreateChatLine(Message m) => CreateChatLineAction(m); - - protected override DaySeparator CreateDaySeparator(DateTimeOffset time) => new CustomDaySeparator(time); + [Resolved] + private OsuColour colours { get; set; } public StandAloneDrawableChannel(Channel channel) : base(channel) @@ -170,23 +169,16 @@ namespace osu.Game.Online.Chat ChatLineFlow.Padding = new MarginPadding { Horizontal = 0 }; } - private class CustomDaySeparator : DaySeparator - { - public CustomDaySeparator(DateTimeOffset time) - : base(time) - { - } + protected override ChatLine CreateChatLine(Message m) => CreateChatLineAction(m); - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Colour = colours.Yellow; - TextSize = 14; - LineHeight = 1; - Padding = new MarginPadding { Horizontal = 10 }; - Margin = new MarginPadding { Vertical = 5 }; - } - } + protected override Drawable CreateDaySeparator(DateTimeOffset time) => new DaySeparator(time) + { + TextSize = 14, + Colour = colours.Yellow, + LineHeight = 1, + Padding = new MarginPadding { Horizontal = 10 }, + Margin = new MarginPadding { Vertical = 5 }, + }; } protected class StandAloneMessage : ChatLine diff --git a/osu.Game/Overlays/Chat/ChatOverlayDrawableChannel.cs b/osu.Game/Overlays/Chat/ChatOverlayDrawableChannel.cs new file mode 100644 index 0000000000..3b47adc4b7 --- /dev/null +++ b/osu.Game/Overlays/Chat/ChatOverlayDrawableChannel.cs @@ -0,0 +1,109 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.Chat; + +namespace osu.Game.Overlays.Chat +{ + public class ChatOverlayDrawableChannel : DrawableChannel + { + public ChatOverlayDrawableChannel(Channel channel) + : base(channel) + { + } + + [BackgroundDependencyLoader] + private void load() + { + ChatLineFlow.Padding = new MarginPadding(0); + } + + protected override Drawable CreateDaySeparator(DateTimeOffset time) => new ChatOverlayDaySeparator(time); + + private class ChatOverlayDaySeparator : Container + { + private readonly DateTimeOffset time; + + public ChatOverlayDaySeparator(DateTimeOffset time) + { + this.time = time; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Padding = new MarginPadding { Horizontal = 15, Vertical = 20 }; + Child = new GridContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, 200), + new Dimension(GridSizeMode.Absolute, 15), + new Dimension(), + }, + Content = new[] + { + new[] + { + new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.Absolute, 15), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new[] + { + new Circle + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Colour = colourProvider.Background5, + RelativeSizeAxes = Axes.X, + Height = 2, + }, + Drawable.Empty(), + new OsuSpriteText + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Text = time.ToLocalTime().ToString("dd MMMM yyyy").ToUpper(), + Font = OsuFont.Torus.With(size: 15, weight: FontWeight.SemiBold), + Colour = colourProvider.Content1, + }, + }, + }, + }, + Drawable.Empty(), + new Circle + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Colour = colourProvider.Background5, + RelativeSizeAxes = Axes.X, + Height = 2, + }, + }, + }, + }; + } + } + } +} diff --git a/osu.Game/Overlays/Chat/ChatTextBar.cs b/osu.Game/Overlays/Chat/ChatTextBar.cs index 0fa3613d38..404d686d91 100644 --- a/osu.Game/Overlays/Chat/ChatTextBar.cs +++ b/osu.Game/Overlays/Chat/ChatTextBar.cs @@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Chat private Container searchIconContainer = null!; private ChatTextBox chatTextBox = null!; - private const float chatting_text_width = 240; + private const float chatting_text_width = 220; private const float search_icon_width = 40; [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index 161fe1d5be..f2d4a3e301 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -121,10 +121,10 @@ namespace osu.Game.Overlays.Chat protected virtual ChatLine CreateChatLine(Message m) => new ChatLine(m); - protected virtual DaySeparator CreateDaySeparator(DateTimeOffset time) => new DaySeparator(time) + protected virtual Drawable CreateDaySeparator(DateTimeOffset time) => new DaySeparator(time) { - Margin = new MarginPadding { Vertical = 10 }, Colour = colours.ChatBlue.Lighten(0.7f), + Margin = new MarginPadding { Vertical = 10 }, }; private void newMessagesArrived(IEnumerable newMessages) => Schedule(() => diff --git a/osu.Game/Overlays/ChatOverlayV2.cs b/osu.Game/Overlays/ChatOverlayV2.cs index 60b25ef52d..6eec0bbbf4 100644 --- a/osu.Game/Overlays/ChatOverlayV2.cs +++ b/osu.Game/Overlays/ChatOverlayV2.cs @@ -37,7 +37,7 @@ namespace osu.Game.Overlays private LoadingLayer loading = null!; private ChannelListing channelListing = null!; private ChatTextBar textBar = null!; - private Container currentChannelContainer = null!; + private Container currentChannelContainer = null!; private readonly BindableFloat chatHeight = new BindableFloat(); @@ -117,7 +117,7 @@ namespace osu.Game.Overlays RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background4, }, - currentChannelContainer = new Container + currentChannelContainer = new Container { RelativeSizeAxes = Axes.Both, }, @@ -249,7 +249,7 @@ namespace osu.Game.Overlays textBar.ShowSearch.Value = false; loading.Show(); - LoadComponentAsync(new DrawableChannel(newChannel), loaded => + LoadComponentAsync(new ChatOverlayDrawableChannel(newChannel), loaded => { currentChannelContainer.Clear(); currentChannelContainer.Add(loaded); diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 75d2480a97..3a2b195eed 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -33,6 +33,7 @@ using osu.Game.Overlays.Notifications; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components.Menus; using osu.Game.Screens.Edit.Components.Timelines.Summary; @@ -474,6 +475,44 @@ namespace osu.Game.Screens.Edit case Key.Right: seek(e, 1); return true; + + // Track traversal keys. + // Matching osu-stable implementations. + case Key.Z: + // Seek to first object time, or track start if already there. + double? firstObjectTime = editorBeatmap.HitObjects.FirstOrDefault()?.StartTime; + + if (firstObjectTime == null || clock.CurrentTime == firstObjectTime) + clock.Seek(0); + else + clock.Seek(firstObjectTime.Value); + return true; + + case Key.X: + // Restart playback from beginning of track. + clock.Seek(0); + clock.Start(); + return true; + + case Key.C: + // Pause or resume. + if (clock.IsRunning) + clock.Stop(); + else + clock.Start(); + return true; + + case Key.V: + // Seek to last object time, or track end if already there. + // Note that in osu-stable subsequent presses when at track end won't return to last object. + // This has intentionally been changed to make it more useful. + double? lastObjectTime = editorBeatmap.HitObjects.LastOrDefault()?.GetEndTime(); + + if (lastObjectTime == null || clock.CurrentTime == lastObjectTime) + clock.Seek(clock.TrackLength); + else + clock.Seek(lastObjectTime.Value); + return true; } return base.OnKeyDown(e); diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 772a78c8fe..7f149b4e35 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index af8f9b617c..932421a705 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -62,7 +62,7 @@ - +