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Move members to PalpableCatchHitObject
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@ -27,11 +27,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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set => x = value;
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}
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/// <summary>
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/// Whether this object can be placed on the catcher's plate.
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/// </summary>
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public virtual bool CanBePlated => false;
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/// <summary>
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/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
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/// </summary>
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@ -63,13 +58,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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set => ComboIndexBindable.Value = value;
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}
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/// <summary>
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/// Difference between the distance to the next object
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/// and the distance that would have triggered a hyper dash.
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/// A value close to 0 indicates a difficult jump (for difficulty calculation).
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/// </summary>
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public float DistanceToHyperDash { get; set; }
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public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
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/// <summary>
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@ -83,16 +71,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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public float Scale { get; set; } = 1;
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/// <summary>
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/// Whether this fruit can initiate a hyperdash.
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/// </summary>
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public bool HyperDash => HyperDashTarget != null;
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/// <summary>
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/// The target fruit if we are to initiate a hyperdash.
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/// </summary>
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public CatchHitObject HyperDashTarget;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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@ -12,8 +12,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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protected override double InitialLifetimeOffset => HitObject.TimePreempt;
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public virtual bool StaysOnPlate => HitObject.CanBePlated;
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public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
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protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
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@ -10,6 +10,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public class DrawableFruit : DrawablePalpableCatchHitObject
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{
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public override bool StaysOnPlate => true;
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public DrawableFruit(CatchHitObject h)
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: base(h)
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{
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@ -12,29 +12,27 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject
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{
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protected Container ScaleContainer { get; private set; }
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public virtual bool StaysOnPlate => true;
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protected DrawablePalpableCatchHitObject(CatchHitObject hitObject)
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: base(hitObject)
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protected readonly Container ScaleContainer;
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protected DrawablePalpableCatchHitObject(CatchHitObject h)
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: base(h)
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{
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Origin = Anchor.Centre;
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Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
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Masking = false;
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AddInternal(ScaleContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRangeInternal(new Drawable[]
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{
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ScaleContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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}
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});
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ScaleContainer.Scale = new Vector2(HitObject.Scale);
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}
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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private void load(DrawableHitObject drawableObject)
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{
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DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
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var hitObject = drawableCatchObject.HitObject;
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var hitObject = (PalpableCatchHitObject)drawableCatchObject.HitObject;
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InternalChild = new Pulp
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{
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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public const float RADIUS_ADJUST = 1.1f;
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private Circle border;
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private CatchHitObject hitObject;
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private PalpableCatchHitObject hitObject;
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public FruitPiece()
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{
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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private void load(DrawableHitObject drawableObject)
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{
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DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
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hitObject = drawableCatchObject.HitObject;
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hitObject = (PalpableCatchHitObject)drawableCatchObject.HitObject;
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AddRangeInternal(new[]
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{
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@ -5,9 +5,27 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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/// <summary>
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/// Represents a single object that can be caught by the catcher.
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/// This includes normal fruits, droplets, and bananas but excludes objects that acts only as a container of nested hit objects.
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/// </summary>
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public abstract class PalpableCatchHitObject : CatchHitObject
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{
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public override bool CanBePlated => true;
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/// <summary>
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/// Difference between the distance to the next object
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/// and the distance that would have triggered a hyper dash.
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/// A value close to 0 indicates a difficult jump (for difficulty calculation).
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/// </summary>
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public float DistanceToHyperDash { get; set; }
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/// <summary>
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/// Whether this fruit can initiate a hyperdash.
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/// </summary>
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public bool HyperDash => HyperDashTarget != null;
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/// <summary>
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/// The target fruit if we are to initiate a hyperdash.
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/// </summary>
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public CatchHitObject HyperDashTarget;
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public virtual bool StaysOnPlate => true;
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}
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}
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