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Move members to PalpableCatchHitObject
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@ -5,9 +5,27 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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/// <summary>
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/// Represents a single object that can be caught by the catcher.
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/// This includes normal fruits, droplets, and bananas but excludes objects that acts only as a container of nested hit objects.
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/// </summary>
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public abstract class PalpableCatchHitObject : CatchHitObject
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{
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public override bool CanBePlated => true;
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/// <summary>
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/// Difference between the distance to the next object
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/// and the distance that would have triggered a hyper dash.
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/// A value close to 0 indicates a difficult jump (for difficulty calculation).
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/// </summary>
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public float DistanceToHyperDash { get; set; }
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/// <summary>
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/// Whether this fruit can initiate a hyperdash.
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/// </summary>
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public bool HyperDash => HyperDashTarget != null;
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/// <summary>
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/// The target fruit if we are to initiate a hyperdash.
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/// </summary>
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public CatchHitObject HyperDashTarget;
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public virtual bool StaysOnPlate => true;
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}
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}
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