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AlwaysReceiveInput and InternalContains.
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@ -18,10 +18,10 @@ namespace osu.Game.Graphics.Containers
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private Bindable<bool> parallaxEnabled;
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public override bool Contains(Vector2 screenSpacePos) => true;
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public ParallaxContainer()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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AddInternal(content = new Container
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{
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