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AlwaysReceiveInput and InternalContains.
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@ -18,7 +18,6 @@ namespace osu.Game.Graphics.Cursor
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{
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internal class CursorTrail : Drawable
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{
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public override bool Contains(Vector2 screenSpacePos) => true;
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public override bool HandleInput => true;
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private int currentIndex;
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@ -59,6 +58,7 @@ namespace osu.Game.Graphics.Cursor
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public CursorTrail()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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for (int i = 0; i < max_sprites; i++)
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