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AlwaysReceiveInput and InternalContains.
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@ -10,10 +10,9 @@ namespace osu.Game.Graphics.Processing
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{
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internal class RatioAdjust : Container
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{
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public override bool Contains(Vector2 screenSpacePos) => true;
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public RatioAdjust()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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}
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