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AlwaysReceiveInput and InternalContains.
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@ -18,7 +18,6 @@ namespace osu.Game.Modes.UI
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/// The HitObjects contained in this Playfield.
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/// </summary>
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public HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects;
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public override bool Contains(Vector2 screenSpacePos) => true;
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internal Container<Drawable> ScaledContent;
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@ -31,6 +30,8 @@ namespace osu.Game.Modes.UI
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/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width.</param>
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protected Playfield(float? customWidth = null)
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{
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AlwaysReceiveInput = true;
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AddInternal(ScaledContent = new ScaledContainer
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{
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CustomWidth = customWidth,
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@ -77,12 +78,18 @@ namespace osu.Game.Modes.UI
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//dividing by the customwidth will effectively scale our content to the required container size.
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protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
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public override bool Contains(Vector2 screenSpacePos) => true;
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public ScaledContainer()
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{
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AlwaysReceiveInput = true;
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}
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}
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public class HitObjectContainer<U> : Container<U> where U : Drawable
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{
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public override bool Contains(Vector2 screenSpacePos) => true;
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public HitObjectContainer()
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{
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AlwaysReceiveInput = true;
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}
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}
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}
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}
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