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AlwaysReceiveInput and InternalContains.
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@ -70,7 +70,6 @@ namespace osu.Game.Screens.Play
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private FillFlowContainer retryCounterContainer;
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public override bool Contains(Vector2 screenSpacePos) => true;
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public override bool HandleInput => State == Visibility.Visible;
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protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
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@ -217,6 +216,7 @@ namespace osu.Game.Screens.Play
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public PauseOverlay()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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}
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}
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