AlwaysReceiveInput and InternalContains.

This commit is contained in:
Dean Herbert
2017-03-16 17:38:36 +09:00
parent e17f728282
commit ab8a5afdb9
19 changed files with 43 additions and 50 deletions

View File

@ -70,7 +70,6 @@ namespace osu.Game.Screens.Play
private FillFlowContainer retryCounterContainer;
public override bool Contains(Vector2 screenSpacePos) => true;
public override bool HandleInput => State == Visibility.Visible;
protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
@ -217,6 +216,7 @@ namespace osu.Game.Screens.Play
public PauseOverlay()
{
AlwaysReceiveInput = true;
RelativeSizeAxes = Axes.Both;
}
}