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Move nested classes to own files
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159
osu.Game/Overlays/Toolbar/AnalogClockDisplay.cs
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159
osu.Game/Overlays/Toolbar/AnalogClockDisplay.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Toolbar
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{
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public class AnalogClockDisplay : ClockDisplay
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{
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private const float hand_thickness = 2.4f;
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private Drawable hour;
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private Drawable minute;
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private Drawable second;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(22);
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InternalChildren = new[]
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{
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new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = 2,
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BorderColour = Color4.White,
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Child = new Box
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{
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AlwaysPresent = true,
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Alpha = 0,
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RelativeSizeAxes = Axes.Both
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},
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},
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hour = new LargeHand(0.34f),
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minute = new LargeHand(0.48f),
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second = new SecondHand(),
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new CentreCircle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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}
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protected override void UpdateDisplay(DateTimeOffset now)
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{
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float secondFractional = now.Second / 60f;
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float minuteFractional = (now.Minute + secondFractional) / 60f;
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float hourFractional = ((minuteFractional + now.Hour) % 12) / 12f;
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updateRotation(hour, hourFractional);
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updateRotation(minute, minuteFractional);
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updateRotation(second, secondFractional);
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}
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private void updateRotation(Drawable hand, float fraction)
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{
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const float duration = 320;
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float rotation = fraction * 360 - 90;
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if (Math.Abs(hand.Rotation - rotation) > 180)
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hand.RotateTo(rotation);
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else
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hand.RotateTo(rotation, duration, Easing.OutElastic);
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}
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private class CentreCircle : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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InternalChildren = new Drawable[]
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{
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(hand_thickness),
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Colour = Color4.White,
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},
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(hand_thickness * 0.7f),
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Colour = colours.PinkLight,
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},
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};
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}
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}
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private class SecondHand : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.X;
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Width = 0.66f;
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Height = hand_thickness * 0.7f;
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Anchor = Anchor.Centre;
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Origin = Anchor.Custom;
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OriginPosition = new Vector2(Height * 2, Height / 2);
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InternalChildren = new Drawable[]
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{
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new Circle
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{
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Colour = colours.PinkLight,
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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}
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private class LargeHand : CompositeDrawable
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{
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public LargeHand(float length)
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{
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Width = length;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.CentreLeft;
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Origin = Anchor.Custom;
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OriginPosition = new Vector2(hand_thickness / 2); // offset x also, to ensure the centre of the line is centered on the face.
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Height = hand_thickness;
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InternalChildren = new Drawable[]
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{
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new Circle
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 0.7f,
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BorderColour = colours.Gray2,
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},
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};
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RelativeSizeAxes = Axes.X;
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}
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}
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}
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}
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