Move nested classes to own files

This commit is contained in:
Dean Herbert 2022-03-26 20:34:17 +09:00
parent 4ddf3cb1d9
commit ab8db3b7dc
4 changed files with 255 additions and 226 deletions

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@ -0,0 +1,159 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
public class AnalogClockDisplay : ClockDisplay
{
private const float hand_thickness = 2.4f;
private Drawable hour;
private Drawable minute;
private Drawable second;
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(22);
InternalChildren = new[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 2,
BorderColour = Color4.White,
Child = new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
},
},
hour = new LargeHand(0.34f),
minute = new LargeHand(0.48f),
second = new SecondHand(),
new CentreCircle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
protected override void UpdateDisplay(DateTimeOffset now)
{
float secondFractional = now.Second / 60f;
float minuteFractional = (now.Minute + secondFractional) / 60f;
float hourFractional = ((minuteFractional + now.Hour) % 12) / 12f;
updateRotation(hour, hourFractional);
updateRotation(minute, minuteFractional);
updateRotation(second, secondFractional);
}
private void updateRotation(Drawable hand, float fraction)
{
const float duration = 320;
float rotation = fraction * 360 - 90;
if (Math.Abs(hand.Rotation - rotation) > 180)
hand.RotateTo(rotation);
else
hand.RotateTo(rotation, duration, Easing.OutElastic);
}
private class CentreCircle : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(hand_thickness),
Colour = Color4.White,
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(hand_thickness * 0.7f),
Colour = colours.PinkLight,
},
};
}
}
private class SecondHand : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.X;
Width = 0.66f;
Height = hand_thickness * 0.7f;
Anchor = Anchor.Centre;
Origin = Anchor.Custom;
OriginPosition = new Vector2(Height * 2, Height / 2);
InternalChildren = new Drawable[]
{
new Circle
{
Colour = colours.PinkLight,
RelativeSizeAxes = Axes.Both,
},
};
}
}
private class LargeHand : CompositeDrawable
{
public LargeHand(float length)
{
Width = length;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Anchor = Anchor.Centre;
Origin = Anchor.CentreLeft;
Origin = Anchor.Custom;
OriginPosition = new Vector2(hand_thickness / 2); // offset x also, to ensure the centre of the line is centered on the face.
Height = hand_thickness;
InternalChildren = new Drawable[]
{
new Circle
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
BorderThickness = 0.7f,
BorderColour = colours.Gray2,
},
};
RelativeSizeAxes = Axes.X;
}
}
}
}

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Toolbar
{
public abstract class ClockDisplay : CompositeDrawable
{
private int? lastSecond;
protected override void Update()
{
base.Update();
var now = DateTimeOffset.Now;
if (now.Second != lastSecond)
{
lastSecond = now.Second;
UpdateDisplay(now);
}
}
protected abstract void UpdateDisplay(DateTimeOffset now);
}
}

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Overlays.Toolbar
{
public class DigitalClockDisplay : ClockDisplay
{
private OsuSpriteText realTime;
private OsuSpriteText gameTime;
private bool showRuntime = true;
public bool ShowRuntime
{
get => showRuntime;
set
{
if (showRuntime == value)
return;
showRuntime = value;
updateMetrics();
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
realTime = new OsuSpriteText(),
gameTime = new OsuSpriteText
{
Y = 14,
Colour = colours.PinkLight,
Scale = new Vector2(0.6f)
}
};
updateMetrics();
}
protected override void UpdateDisplay(DateTimeOffset now)
{
realTime.Text = $"{now:HH:mm:ss}";
gameTime.Text = $"running {new TimeSpan(TimeSpan.TicksPerSecond * (int)(Clock.CurrentTime / 1000)):c}";
}
private void updateMetrics()
{
Width = showRuntime ? 66 : 45; // Allows for space for game time up to 99 days (in the padding area since this is quite rare).
gameTime.FadeTo(showRuntime ? 1 : 0);
}
}
}

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@ -1,18 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
@ -20,10 +15,8 @@ namespace osu.Game.Overlays.Toolbar
{ {
private Bindable<ToolbarClockDisplayMode> clockDisplayMode; private Bindable<ToolbarClockDisplayMode> clockDisplayMode;
private DigitalDisplay digital; private DigitalClockDisplay digital;
private AnalogDisplay analog; private AnalogClockDisplay analog;
private const float hand_thickness = 2.4f;
public ToolbarClock() public ToolbarClock()
{ {
@ -46,12 +39,12 @@ namespace osu.Game.Overlays.Toolbar
Spacing = new Vector2(5), Spacing = new Vector2(5),
Children = new Drawable[] Children = new Drawable[]
{ {
analog = new AnalogDisplay analog = new AnalogClockDisplay
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
}, },
digital = new DigitalDisplay digital = new DigitalClockDisplay
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
@ -104,220 +97,5 @@ namespace osu.Game.Overlays.Toolbar
break; break;
} }
} }
private class DigitalDisplay : ClockDisplay
{
private OsuSpriteText realTime;
private OsuSpriteText gameTime;
private bool showRuntime = true;
public bool ShowRuntime
{
get => showRuntime;
set
{
if (showRuntime == value)
return;
showRuntime = value;
updateMetrics();
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
realTime = new OsuSpriteText(),
gameTime = new OsuSpriteText
{
Y = 14,
Colour = colours.PinkLight,
Scale = new Vector2(0.6f)
}
};
updateMetrics();
}
protected override void UpdateDisplay(DateTimeOffset now)
{
realTime.Text = $"{now:HH:mm:ss}";
gameTime.Text = $"running {new TimeSpan(TimeSpan.TicksPerSecond * (int)(Clock.CurrentTime / 1000)):c}";
}
private void updateMetrics()
{
Width = showRuntime ? 66 : 45; // Allows for space for game time up to 99 days (in the padding area since this is quite rare).
gameTime.FadeTo(showRuntime ? 1 : 0);
}
}
private class AnalogDisplay : ClockDisplay
{
private Drawable hour;
private Drawable minute;
private Drawable second;
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(22);
InternalChildren = new[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 2,
BorderColour = Color4.White,
Child = new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
},
},
hour = new LargeHand(0.34f),
minute = new LargeHand(0.48f),
second = new SecondHand(),
new CentreCircle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
private class CentreCircle : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(hand_thickness),
Colour = Color4.White,
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(hand_thickness * 0.7f),
Colour = colours.PinkLight,
},
};
}
}
private class SecondHand : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.X;
Width = 0.66f;
Height = hand_thickness * 0.7f;
Anchor = Anchor.Centre;
Origin = Anchor.Custom;
OriginPosition = new Vector2(Height * 2, Height / 2);
InternalChildren = new Drawable[]
{
new Circle
{
Colour = colours.PinkLight,
RelativeSizeAxes = Axes.Both,
},
};
}
}
private class LargeHand : CompositeDrawable
{
public LargeHand(float length)
{
Width = length;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Anchor = Anchor.Centre;
Origin = Anchor.CentreLeft;
Origin = Anchor.Custom;
OriginPosition = new Vector2(hand_thickness / 2); // offset x also, to ensure the centre of the line is centered on the face.
Height = hand_thickness;
InternalChildren = new Drawable[]
{
new Circle
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
BorderThickness = 0.7f,
BorderColour = colours.Gray2,
},
};
RelativeSizeAxes = Axes.X;
}
}
protected override void UpdateDisplay(DateTimeOffset now)
{
float secondFractional = now.Second / 60f;
float minuteFractional = (now.Minute + secondFractional) / 60f;
float hourFractional = ((minuteFractional + now.Hour) % 12) / 12f;
updateRotation(hour, hourFractional);
updateRotation(minute, minuteFractional);
updateRotation(second, secondFractional);
}
private void updateRotation(Drawable hand, float fraction)
{
const float duration = 320;
float rotation = fraction * 360 - 90;
if (Math.Abs(hand.Rotation - rotation) > 180)
hand.RotateTo(rotation);
else
hand.RotateTo(rotation, duration, Easing.OutElastic);
}
}
private abstract class ClockDisplay : CompositeDrawable
{
private int? lastSecond;
protected override void Update()
{
base.Update();
var now = DateTimeOffset.Now;
if (now.Second != lastSecond)
{
lastSecond = now.Second;
UpdateDisplay(now);
}
}
protected abstract void UpdateDisplay(DateTimeOffset now);
}
} }
} }